GAME TYPES

Capture the Flag
Place one flag in the center of the playing area (forests are the best playing field). Both teams try to capture the flag and advance it to the opposing team's base to win.
5 Lives ∞Ammo
 
Last Man Standing
All vs All.
3 Lives 500 Ammo
 
V.I.P.
Opposite team must eliminate a specific person on the opposite team, known or hidden. Transfer a single player with low tags to a specific location while the other team is out to eliminate.

Vip

2 Lives 750 Ammo
Teams

5 Lives

750 Ammo
 
Clean UP
Two teams have 3 minutes to eliminate the other team before the Cleaners enter the battle. Then they must fight two teams at once. 2 Cleaners.

Teams

2 Lives 500 Ammo
Cleaners

7 Lives

∞Ammo
 
Traitor
One player on each team is designated as a traitor by the game master. After the traitor is "activated" he switches over to the other team and starts to attack his former teammates. 1-5 minutes into the game the game master shouts a select word to activate the traitor.
5 Lives ∞Ammo
 
Rescue
One team sets out to rescue a selected player of their team. The hostage can not be killed while in "jail" nor can he shoot the opposite team members. A member of his team must physically touch the hostage to "free" him. After the release of the hostage he may shoot and be shot. To win, the hostage must make it back to base, but if he is eliminated before, the opposite team wins.

Hostage

2 Lives 750 Ammo
Teams

5 Lives

750 Ammo
 
One Hit Wonder
Everyone starts with 1 hit remaining. People play a lot more carefully with only one life.
1 Lives 150 Ammo
 
Team Elimination
Two teams enter one team leaves victorious.
2 Lives 300 Ammo
 
Terminator
Teams are broken down into Humans and Terminators. Special characters are also available for the Human side. For the Human players to win, they must keep John Conner alive for the entire game. For the Terminators to win, they must kill John Conner before the time runs out.

John

2 Lives 50 Ammo
Humans

3 Lives

500 Ammo
Terminators 7 Lives 1000 Ammo
 
Zombies!
Players divide up into two groups and start on either side of the playing field: Humans and Zombies. Zombies are given a large amount of health and a small amount of ammo. Humans are given a small amount of health and a large amount of ammo.

Humans

3 Lives 700 Ammo
Zombies

7 Lives

250 Ammo
 
Juggernaught
All Vs 2 Juggernaughts Juggernaughts have 10 lives and infinity ammo

Juggernaughts

10 Lives ∞ Ammo
Teams

1 Life

500 Ammo
 
Manhunt
All Vs 2 Juggernaughts Juggernaughts have 10 lives and infinity ammo1 or 2 Hunters have 5 minuets to find and tag all the Prey, who have 1 Life and 1 Ammo. Hunters have Unlimited Health and Ammo.

Hunter

∞ Lives ∞ Ammo
Prey

1 Life

1 Ammo